And what makes no sense is that you don't retain this info for later levels. Through 36 levels, that can get annoying. And then when you meet them again in another level, the same message. So when you come across a fireball-hurling demon in one level, you get a message. The only problem is you get messages about an enemy whenever you meet them for the first time in any level. This gives you important information on level objectives, enemies and weapons. All the while you get updates from your NETRICSA system, which is essentially a computer manual. You do a bit of time traveling, ride in an alien spaceship (only through a cut-scene), and spelunk through some pyramids and cavernous dungeons. There are bad guys and you've got to kill them. If you want a guy with a Bruce Campbell attitude, an arsenal of weapons, and plenty of bloodlust, then read on.Ī Serious Story Sam "Serious" Stone's story really has no importance. If you want Ghost Recon please wander off to another area of the site. The result is a non-stop, always fun, action title that will please fans of the mindless shooter genre. Instead, you run around shooting anything and everything that moves, squeals, or looks ugly enough to be dangerous. There's no crawling on your belly or hiding behind walls. And your goal as Sam is to do exactly the same to them. There's no hiding, no running away, just charging in and trying to widdle away at Sam's health. There are very few puzzle elements (and even those are very minimal), because this game isn't about outsmarting your enemies, it's about blowing them to bits. Your goal is to run around and kill everything in sight. ![]() Instead, Sam is more of a reaction shooter like Doom. Gameplay Serious Sam isn't to be confused with a thinking man's FPS like Medal of Honor or Halo. Stereo cut-scenes and 5-channel in-game sound.Multiplayer deathmatch and co-op modes let you have fun with friends.And that's just how it was designed - as the non-thinking man's shooter. While Serious Sam won't have you throwing your copy of Halo out the window, it will offer a good distraction and is clearly a different experience than the traditional first-person shooter. With humorous cut-scenes added, some lighting improvements and better multiplayer options than its PC cousin, Sam hopes to be taken seriously by an Xbox audience still in awe of Halo. That's exactly what developer Croteam has done by bringing both encounters to Xbox in one edition called, simply, Serious Sam. The two games were so similar and matched so well, it seemed only natural that they be packaged together. It was followed a year later by Serious Sam: The Second Encounter more an extension of the first than a sequel. That game, Serious Sam become a critical and financial success. While system link multiplayer is supported, the mindless action in Serious Sam 2 screams for a bit of multiplayer mayhem from one machine.In spring of 2001, a $20 PC game surprised gamers with fun, fast, and hilarious action. Perhaps the biggest let down about Serious Sam 2 is the lack of single machine multiplayer play. Unfortunately, they are rather unimaginatively realised and poorly implemented, with the only stand out vehicle being a big spiked ball, which reaps a trail of destruction by simply rolling through enemies. Serious Sam 2 also offers the player to chance to hop into a range of vehicles. The sniper rifle on the other hand, offers a precision that is superfluous in a game which rewards ceaseless spraying of ammunition across the screen. ![]() For instance, the shotgun, an weapon traditionally brutal up close but useless at a distance, is deadly accurate at any range in Serious Sam 2. However, if you're a fan of first person shooters, you'll probably find the weapons in Serious Sam 2 confusing. You'll be provided with a range of weapons, from the humble shot gun and sniper rifle to more exotic fare like exploding parrots.
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